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Cost · 6 min read

Hourly, daily or monthly: which is cheapest for a game server?

Hourly, monthly or by the day: how game server billing works, the break-even for each, worked through for real play patterns, and the catches to check.

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Short answer

It depends on how many hours the server is actually on. Hourly billing is cheapest for a few short sessions, as long as someone stops the server and the host charges little or nothing while it's off. A monthly plan is cheapest for a server that's up most days. In between, a day pass for each night you play often wins: at 4 GB a renewing month pass costs less once you play more than 4 days in a month, and one paid once more than 5 days.

Three ways hosts charge

Hourly, monthly and pass billing for game servers compared
By the hourBy the monthBy the pass
You pay forBy the hourHours the server runsBy the monthA calendar month, used or notBy the passA day, a week or a month of time
PaidBy the hourFrom a balance you top up, or billed afterBy the monthUp front, renewingBy the passUp front
Server left on by mistakeBy the hourKeeps chargingBy the monthCosts nothing extraBy the passCosts nothing extra
Server off for two weeksBy the hourLittle or nothing, if storage is freeBy the monthPaid for anywayBy the passNothing, between passes
Best forBy the hourShort, scattered sessionsBy the monthA server that's always upBy the passNights or weeks of play with gaps between

By the hour. A meter runs while the server is on. The bill follows how much you play, which is good for a group that plays in short bursts and bad for one that forgets to press stop: a server left running overnight is eight hours on the meter. Many hourly hosts sell credit up front, so read whether a top-up has a minimum and what happens to an unused balance.

By the month. One flat price that renews, however much or little the server is used. Simple, and the best value when the server is on most days. Check what the renewal price is, not only the first month's.

By the pass, which is how we price: a day, a week or a month for one server, paid up front. A day pass is the whole 24 hours, however long you play in it, so there's no meter to watch and leaving the server on costs nothing extra. Each pass renews until you cancel, or runs once: the buyer chooses which.

Working out the break-even at any host

Two divisions tell you which plan wins before you pay anyone:

  • Hourly against monthly: divide the monthly price by the hourly rate. That's how many hours the server can run in a month before the hourly plan costs more. If the month costs 200 times the hourly rate, the hourly plan wins below 200 hours, which is about six and a half hours a day.
  • Daily against monthly: divide the monthly price by the daily price. Play on more days than that and the month is cheaper.

Count the hours the server is on, not the hours you play: the time it takes to start, the evening it ran with nobody on, and any time the host bills while it's stopped. Then add anything charged on top, such as storage for a stopped server or a minimum top-up.

Worked through for a 4 GB server

What a month of play costs on a 4 GB server, by pattern; week and month passes renewing and paid once; the cheapest in bold
Play patternDaysDay passesWeek passesMonth pass
One night a weekDays4Day passes£8.00Week passes£13.68renewing, £15.20paid onceMonth pass£9.79renewing, £10.88paid once
Weekends onlyDays9Day passes£18.00Week passes£13.68renewing, £15.20paid onceMonth pass£9.79renewing, £10.88paid once
A week's holidayDays7Day passes£14.00Week passes£3.42renewing, £3.80paid onceMonth pass£9.79renewing, £10.88paid once
Two weeks of eveningsDays14Day passes£28.00Week passes£6.84renewing, £7.60paid onceMonth pass£9.79renewing, £10.88paid once
Every eveningDays30Day passes£60.00Week passes£17.10renewing, £19.00paid onceMonth pass£9.79renewing, £10.88paid once
Never switched offDays31Day passes£62.00Week passes£17.10renewing, £19.00paid onceMonth pass£9.79renewing, £10.88paid once

A week pass covers seven days in a row, so it pays off when your play bunches up: a holiday, a launch week, a new world's first push. Spread the same days across a month and they fall in different weeks: then day passes, or the month, cost less.

Every price scales with the size, and some games need far more than 4 GB. The RAM calculator picks a size for your game and group, and the pricing page draws these patterns for any size.

The catches to check, at any host

Questions to ask any game server host about billing, and our answers
AskWhy it mattersOur answer
What does a stopped server cost?Why it mattersSome hourly plans keep charging for storage while the server is offOur answerNothing: a pass is time, and between passes there's no charge
Does a forgotten server keep charging?Why it mattersOn an hourly meter, yesOur answerNo meter. Minecraft Java servers also stop themselves after 15 minutes with nobody online
Is there a minimum top-up, and is a balance refunded?Why it mattersPrepaid credit can leave money strandedOur answerNo balance: each payment buys time for one server
Does the price go up at renewal?Why it mattersAn introductory first month can renew higherOur answerA new account's first-pass price is for that pass. A server's prices are locked for 12 months from its first payment, and a change is announced 30 days ahead
What happens to the world when you stop paying?Why it mattersSome hosts delete it straight awayOur answerThe server stops and its files are kept for 30 days

When a month makes sense

If your server is a community hub that's up every day, the month is the cheaper pass: at 4 GB it is £9.79 renewing or £10.88 paid once. You choose whether it renews every month until you cancel, or you pay once, and nothing is chosen for you. A renewing month costs 10% less than paying once, on the first payment and every renewal, while renewal stays on. It is charged when each month ends, we email you between 5 and 7 days before each renewal, and one click on the Billing page in the panel stops it. Stopping is free and takes nothing back: the month you've paid for still runs to its end.

Stopping the server

A pass is time, not running hours, so stopping the server doesn't make it last longer. Stop it when your group is done anyway: the world saves cleanly and nothing runs with nobody watching.

Playing for just one night or a weekend? A temporary Minecraft server compares the ways to do that, and how we price sets out the rules behind every pass.

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