Free tool
Palworld server settings generator (PalWorldSettings.ini)
Checked against the Palworld docs 1.0.4 and the game's own default file, Steam build 25247047 on . Sources: Palworld docs: configuration.
Starting points (ours)
A preset changes only the settings it lists; everything else stays as you set it.
World
DayTimeSpeedRate
How fast daytime passes, so a higher number means a shorter day.
Default: 1 · A number; usually 0.1 to 5
NightTimeSpeedRate
How fast night passes, so a higher number means a shorter night.
Default: 1 · A number; usually 0.1 to 5
PalSpawnNumRate
How many wild pals appear; more pals make the world busier but the server work harder.
Default: 1 · A number; usually 0.5 to 3
bEnableInvaderEnemy
Whether enemy raiders attack your base.
Default: on
DropItemMaxNum
How many dropped items can lie around the world at once before the oldest vanish.
Default: 3000 · A whole number; usually 0 to 5,000
BaseCampWorkerMaxNum
How many pals can work at one base; more workers make the server work harder.
Default: 15 · 1 to 50; usually up to 20
DropItemAliveMaxHours
Hours a dropped item stays in the world before it disappears.
Default: 1 · A number
bBuildAreaLimit
Stops players building close to fast-travel statues and other landmarks.
Default: off
EnablePredatorBossPal
Whether the tough predator boss pals can appear.
Default: on
bAllowEnemyCampSpawnNearBaseCamp
Lets enemy camps appear near player bases.
Default: off
Difficulty & rates
ExpRate
How much experience players and pals earn; 2 means double.
Default: 1 · A number; usually 0.1 to 20
PalCaptureRate
How easy it is to catch pals, so a higher number is easier.
Default: 1 · A number; usually 0.5 to 2
PalDamageRateAttack
How hard pals hit, so a higher number means more damage.
Default: 1 · A number; usually 0.1 to 5
PalDamageRateDefense
How much damage pals take, so a higher number means they get hurt more.
Default: 1 · A number; usually 0.1 to 5
PlayerDamageRateAttack
How hard players hit, so a higher number means more damage.
Default: 1 · A number; usually 0.1 to 5
PlayerDamageRateDefense
How much damage players take, so a higher number means they get hurt more.
Default: 1 · A number; usually 0.1 to 5
PlayerStomachDecreaceRate
How fast players get hungry; higher means hungrier sooner.
Default: 1 · A number; usually 0.1 to 5
PlayerStaminaDecreaceRate
How fast players use up their stamina.
Default: 1 · A number; usually 0.1 to 5
PlayerAutoHPRegeneRate
How fast players heal on their own.
Default: 1 · A number; usually 0.1 to 5
PlayerAutoHpRegeneRateInSleep
How fast players heal while they sleep.
Default: 1 · A number; usually 0.1 to 5
PalStomachDecreaceRate
How fast pals get hungry; higher means hungrier sooner.
Default: 1 · A number; usually 0.1 to 5
PalStaminaDecreaceRate
How fast pals use up their stamina.
Default: 1 · A number; usually 0.1 to 5
PalAutoHPRegeneRate
How fast pals heal on their own.
Default: 1 · A number; usually 0.1 to 5
PalAutoHpRegeneRateInSleep
How fast pals heal while they sleep at your base.
Default: 1 · A number; usually 0.1 to 5
BuildObjectHpRate
How tough buildings are, so a higher number means they survive more hits.
Default: 1 · A number; usually 0.5 to 3
BuildObjectDamageRate
How much damage buildings take from attacks, so a higher number means they break sooner.
Default: 1 · A number; usually 0.5 to 3
BuildObjectDeteriorationDamageRate
How fast buildings rot away when nobody looks after them; 0 turns decay off.
Default: 1 · A number; usually 0 to 10
CollectionDropRate
How many items you get from chopping trees and mining rocks.
Default: 1 · A number; usually 0.5 to 3
CollectionObjectHpRate
How tough trees and rocks are, so a higher number takes longer to break.
Default: 1 · A number; usually 0.5 to 3
CollectionObjectRespawnSpeedRate
How quickly trees and rocks grow back; higher is faster.
Default: 1 · A number; usually 0.5 to 3
EnemyDropItemRate
How much loot enemies drop.
Default: 1 · A number; usually 0.5 to 3
DeathPenalty
What a player drops when they die.
Default: Item
PalEggDefaultHatchingTime
Hours the biggest eggs take to hatch, and smaller eggs take less; 0 hatches them at once.
Default: 1 · A number; usually 0 to 240
WorkSpeedRate
How fast pals work at your base.
Default: 1 · A number; usually 0.1 to 5
bHardcore
Characters are lost for good when they die.
Default: off
bPalLost
Pals are lost for good when they die.
Default: off
bCharacterRecreateInHardcore
Lets a player make a new character after dying in hardcore mode.
Default: off
ItemWeightRate
How heavy items feel, so a higher number overloads players sooner.
Default: 1 · A number; usually 0.1 to 5
EquipmentDurabilityDamageRate
How fast weapons and armor wear down.
Default: 1 · A number; usually 0.1 to 5
ItemCorruptionMultiplier
How fast food and other perishables spoil, where 1 is normal.
Default: 1 · A number; usually 0.1 to 5
MonsterFarmActionSpeedRate
How fast pals on the ranch make items, where 1 is normal.
Default: 1 · A number; usually 0.1 to 5
Players
bEnablePlayerToPlayerDamage
Whether players can hurt other players.
Default: off
bEnableFriendlyFire
Whether players can hurt their own guild-mates.
Default: off
bEnableAimAssistPad
Helps controller players aim.
Default: on
bEnableAimAssistKeyboard
Helps keyboard and mouse players aim.
Default: off
bAutoResetGuildNoOnlinePlayers
Deletes a guild once nobody in it has been online for a while.
Default: off
AutoResetGuildTimeNoOnlinePlayers
Hours with nobody online before an empty guild is deleted.
Default: 72 · A number
GuildPlayerMaxNum
How many players can be in one guild.
Default: 20 · 1 to 100
BaseCampMaxNumInGuild
How many bases one guild can have.
Default: 4 · 1 to 10
bIsPvP
Turns on player-vs-player mode.
Default: off
bCanPickupOtherGuildDeathPenaltyDrop
Whether you can pick up what another guild's player dropped when they died.
Default: off
bEnableNonLoginPenalty
Whether pals suffer while their owner is logged out.
Default: on
bEnableFastTravel
Whether players can fast travel between statues.
Default: on
bEnableFastTravelOnlyBaseCamp
Limits fast travel to trips between bases.
Default: off
bIsStartLocationSelectByMap
Whether new players can choose where on the map to start.
Default: off
bExistPlayerAfterLogout
Leaves a player's character standing in the world after they log out.
Default: off
bEnableDefenseOtherGuildPlayer
Makes base defences attack players from other guilds.
Default: off
ServerPlayerMaxNum
How many players can be on the server at the same time.
Default: 32 · 1 to 32
bAllowClientMod
Lets players who have mods turned on join the server.
Default: on
bShowPlayerList
Lets players see who is online.
Default: off
bIsShowJoinLeftMessage
Shows a chat message when a player joins or leaves.
Default: on
BlockRespawnTime
Seconds a player waits before they can respawn after dying.
Default: 5 · A number, in seconds
bAdditionalDropItemWhenPlayerKillingInPvPMode
Makes a player killed in PvP drop a special item.
Default: off
bEnableVoiceChat
Turns on the game's built-in voice chat.
Default: off
Network
ServerName
The name shown in the server list.
Default: Default Palworld Server · Text, up to 64 characters
ServerDescription
A short blurb shown in the server list.
Default: (empty) · Text, up to 256 characters
ServerPassword
The password players need to join; leave it empty to let anyone in.
Default: (empty) · Text
No server password is set, so anyone who finds the server can join.
Set ServerPassword if you only want friends to join.
PublicPort
The port the community server list tells players to use. The server listens on the port its -port launch option sets (8211 unless you change it); this setting only advertises one.
Default: 8211 · 1 to 65,535
CrossplayPlatforms
Which kinds of players can join: Steam, Xbox, PlayStation 5 and Mac.
Default: Steam, Xbox, PS5, Mac · Any of Steam, Xbox, PS5, Mac
Admin
AdminPassword
The password for admin commands, RCON and the REST API, so keep it secret.
Default: (empty) · Text
RCONEnabled
Lets you send admin commands from outside the game. Pocketpair's docs mark RCON as deprecated and due to stop working in an update: use the REST API instead.
Default: off
RCONPort
The port that RCON listens on.
Default: 25575 · 1 to 65,535
RESTAPIEnabled
Lets tools and websites read server info and run admin commands over the web.
Default: off
RESTAPIPort
The port that the REST API listens on.
Default: 8212 · 1 to 65,535
bIsUseBackupSaveData
Saves extra backup copies of the world so you can roll back.
Default: on
bAllowGlobalPalboxExport
Lets players send pals from this server to the global Palbox.
Default: on
bAllowGlobalPalboxImport
Lets players bring pals from the global Palbox into this server.
Default: off
Reference
Every setting in PalWorldSettings.ini
All 117 settings this tool knows, with the default each one starts at and the values it takes. Advanced settings are included; in the editor they sit behind the Advanced switch.
Difficulty & rates
| Setting | Default | Values | What it does |
|---|---|---|---|
DifficultyDifficulty preset · advanced | DefaultNone | ValuesText | What it doesA preset name the game uses to set the difficulty; leave it as None to use the individual settings. |
ExpRateXP rate | Default1 | ValuesA number; usually 0.1 to 20 | What it doesHow much experience players and pals earn; 2 means double. |
PalCaptureRateCapture rate | Default1 | ValuesA number; usually 0.5 to 2 | What it doesHow easy it is to catch pals, so a higher number is easier. |
PalDamageRateAttackPal damage dealt | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow hard pals hit, so a higher number means more damage. |
PalDamageRateDefensePal damage taken | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow much damage pals take, so a higher number means they get hurt more. |
PlayerDamageRateAttackPlayer damage dealt | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow hard players hit, so a higher number means more damage. |
PlayerDamageRateDefensePlayer damage taken | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow much damage players take, so a higher number means they get hurt more. |
PlayerStomachDecreaceRatePlayer hunger speed | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast players get hungry; higher means hungrier sooner. |
PlayerStaminaDecreaceRatePlayer stamina use | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast players use up their stamina. |
PlayerAutoHPRegeneRatePlayer health regen | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast players heal on their own. |
PlayerAutoHpRegeneRateInSleepPlayer sleep healing | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast players heal while they sleep. |
PalStomachDecreaceRatePal hunger speed | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast pals get hungry; higher means hungrier sooner. |
PalStaminaDecreaceRatePal stamina use | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast pals use up their stamina. |
PalAutoHPRegeneRatePal health regen | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast pals heal on their own. |
PalAutoHpRegeneRateInSleepPal sleep healing | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast pals heal while they sleep at your base. |
BuildObjectHpRateBuilding health | Default1 | ValuesA number; usually 0.5 to 3 | What it doesHow tough buildings are, so a higher number means they survive more hits. |
BuildObjectDamageRateBuilding damage taken | Default1 | ValuesA number; usually 0.5 to 3 | What it doesHow much damage buildings take from attacks, so a higher number means they break sooner. |
BuildObjectDeteriorationDamageRateBuilding decay | Default1 | ValuesA number; usually 0 to 10 | What it doesHow fast buildings rot away when nobody looks after them; 0 turns decay off. |
CollectionDropRateGathering yield | Default1 | ValuesA number; usually 0.5 to 3 | What it doesHow many items you get from chopping trees and mining rocks. |
CollectionObjectHpRateResource health | Default1 | ValuesA number; usually 0.5 to 3 | What it doesHow tough trees and rocks are, so a higher number takes longer to break. |
CollectionObjectRespawnSpeedRateResource respawn speed | Default1 | ValuesA number; usually 0.5 to 3 | What it doesHow quickly trees and rocks grow back; higher is faster. |
EnemyDropItemRateEnemy loot | Default1 | ValuesA number; usually 0.5 to 3 | What it doesHow much loot enemies drop. |
DeathPenaltyDeath penalty | DefaultItem | ValuesNone (Nothing), Item (Items only), ItemAndEquipment (Items and equipment), All (Items, equipment and pals) | What it doesWhat a player drops when they die. |
PalEggDefaultHatchingTimeEgg hatch time | Default1 | ValuesA number; usually 0 to 240 | What it doesHours the biggest eggs take to hatch, and smaller eggs take less; 0 hatches them at once. |
WorkSpeedRateWork speed | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast pals work at your base. |
bHardcoreHardcore | Defaultoff | ValuesOn or off | What it doesCharacters are lost for good when they die. |
bPalLostPal loss | Defaultoff | ValuesOn or off | What it doesPals are lost for good when they die. |
bCharacterRecreateInHardcoreNew character after a hardcore death | Defaultoff | ValuesOn or off | What it doesLets a player make a new character after dying in hardcore mode. |
ItemWeightRateItem weight | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow heavy items feel, so a higher number overloads players sooner. |
EquipmentDurabilityDamageRateGear wear | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast weapons and armor wear down. |
ItemCorruptionMultiplierFood spoil speed | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast food and other perishables spoil, where 1 is normal. |
MonsterFarmActionSpeedRateRanch speed | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast pals on the ranch make items, where 1 is normal. |
FishingDifficultyRateFishing difficulty · advanced | Default1 | ValuesA number; usually 0.1 to 1 | What it doesHow hard fishing is, where 1 is normal. |
World
| Setting | Default | Values | What it does |
|---|---|---|---|
RandomizerTypeRandomizer · advanced | DefaultNone | ValuesNone, Region, All | What it doesShuffles which pals spawn where; None keeps the normal map. |
RandomizerSeedRandomizer seed · advanced | Default(empty) | ValuesText | What it doesA word or number that decides the shuffle, so the same seed always gives the same result. |
bIsRandomizerPalLevelRandomRandomize pal levels · advanced | Defaultoff | ValuesOn or off | What it doesAlso shuffles the levels of the pals you meet when the randomizer is on. |
DayTimeSpeedRateDay speed | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast daytime passes, so a higher number means a shorter day. |
NightTimeSpeedRateNight speed | Default1 | ValuesA number; usually 0.1 to 5 | What it doesHow fast night passes, so a higher number means a shorter night. |
PalSpawnNumRatePal spawn amount | Default1 | ValuesA number; usually 0.5 to 3 | What it doesHow many wild pals appear; more pals make the world busier but the server work harder. |
bEnableInvaderEnemyRaids | Defaulton | ValuesOn or off | What it doesWhether enemy raiders attack your base. |
bActiveUNKOPal droppings · advanced | Defaultoff | ValuesOn or off | What it doesLets pals leave droppings around the base. |
DropItemMaxNumDropped item limit | Default3000 | ValuesA whole number; usually 0 to 5,000 | What it doesHow many dropped items can lie around the world at once before the oldest vanish. |
PhysicsActiveDropItemMaxNumPhysics item limit · advanced | Default-1 | ValuesA whole number | What it doesThe most dropped items that use physics at once; the game ships it at -1. |
DropItemMaxNum_UNKODropped droppings limit · advanced | Default100 | ValuesA whole number | What it doesHow many droppings can lie around the world at once. |
BaseCampMaxNumBase limit (server) · advanced | Default128 | ValuesA whole number | What it doesThe most bases the whole server can have. |
BaseCampWorkerMaxNumPals working per base | Default15 | Values1 to 50; usually up to 20 | What it doesHow many pals can work at one base; more workers make the server work harder. |
DropItemAliveMaxHoursDropped item lifetime | Default1 | ValuesA number | What it doesHours a dropped item stays in the world before it disappears. |
bBuildAreaLimitLimit building near landmarks | Defaultoff | ValuesOn or off | What it doesStops players building close to fast-travel statues and other landmarks. |
SupplyDropSpanSupply drop gap · advanced | Default180 | ValuesA whole number | What it doesMinutes between supply drops falling from the sky. |
EnablePredatorBossPalPredator bosses | Defaulton | ValuesOn or off | What it doesWhether the tough predator boss pals can appear. |
MaxBuildingLimitNumBuilding limit per player · advanced | Default0 | ValuesA whole number | What it doesThe most buildings one player can place; 0 means no limit. |
MaxBuildingLimitNumPerPlayerBuilding limit per player (undocumented) · advanced | Default0 | ValuesA whole number | What it doesThe game's default file sets this to 0. Pocketpair's docs describe MaxBuildingLimitNum as the per-player cap, so set that one. |
ServerReplicatePawnCullDistancePal sync distance · advanced | Default15000 | Values5,000 to 15,000 cm | What it doesHow far from each player, in centimetres, pals are kept in sync; larger values cost more bandwidth. |
ItemContainerForceMarkDirtyIntervalContainer refresh gap · advanced | Default1 | ValuesA number | What it doesSeconds between forced refreshes of item containers; leave it alone unless chests look out of sync. |
DenyTechnologyListBlocked technologies · advanced | Default(empty) | ValuesText | What it doesTechnologies nobody can unlock, written in brackets such as ("PALBOX","RepairBench"); leave it empty to allow them all. |
bEnableBuildingPlayerUIdDisplayShow who built it · advanced | Defaultoff | ValuesOn or off | What it doesShows the ID of the player who built each structure. |
bAllowEnemyCampSpawnNearBaseCampEnemy camps near bases | Defaultoff | ValuesOn or off | What it doesLets enemy camps appear near player bases. |
Players
| Setting | Default | Values | What it does |
|---|---|---|---|
bEnablePlayerToPlayerDamagePlayer damage to players | Defaultoff | ValuesOn or off | What it doesWhether players can hurt other players. |
bEnableFriendlyFireFriendly fire | Defaultoff | ValuesOn or off | What it doesWhether players can hurt their own guild-mates. |
bEnableAimAssistPadAim assist (controller) | Defaulton | ValuesOn or off | What it doesHelps controller players aim. |
bEnableAimAssistKeyboardAim assist (keyboard) | Defaultoff | ValuesOn or off | What it doesHelps keyboard and mouse players aim. |
bAutoResetGuildNoOnlinePlayersAuto-delete empty guilds | Defaultoff | ValuesOn or off | What it doesDeletes a guild once nobody in it has been online for a while. |
AutoResetGuildTimeNoOnlinePlayersEmpty guild timer | Default72 | ValuesA number | What it doesHours with nobody online before an empty guild is deleted. |
GuildPlayerMaxNumGuild size | Default20 | Values1 to 100 | What it doesHow many players can be in one guild. |
BaseCampMaxNumInGuildBases per guild | Default4 | Values1 to 10 | What it doesHow many bases one guild can have. |
bIsPvPPvP | Defaultoff | ValuesOn or off | What it doesTurns on player-vs-player mode. |
bCanPickupOtherGuildDeathPenaltyDropLoot other guilds' drops | Defaultoff | ValuesOn or off | What it doesWhether you can pick up what another guild's player dropped when they died. |
bEnableNonLoginPenaltyOffline penalty | Defaulton | ValuesOn or off | What it doesWhether pals suffer while their owner is logged out. |
bEnableFastTravelFast travel | Defaulton | ValuesOn or off | What it doesWhether players can fast travel between statues. |
bEnableFastTravelOnlyBaseCampFast travel between bases only | Defaultoff | ValuesOn or off | What it doesLimits fast travel to trips between bases. |
bIsStartLocationSelectByMapPick start location | Defaultoff | ValuesOn or off | What it doesWhether new players can choose where on the map to start. |
bExistPlayerAfterLogoutLeave characters behind | Defaultoff | ValuesOn or off | What it doesLeaves a player's character standing in the world after they log out. |
bEnableDefenseOtherGuildPlayerDefend against other guilds | Defaultoff | ValuesOn or off | What it doesMakes base defences attack players from other guilds. |
bInvisibleOtherGuildBaseCampAreaFXHide other bases' borders · advanced | Defaultoff | ValuesOn or off | What it doesHides the glowing border around other guilds' bases. |
CoopPlayerMaxNumCo-op party size · advanced | Default4 | Values1 to 32 | What it doesHow many players can team up at once in co-op. |
ServerPlayerMaxNumMaximum players | Default32 | Values1 to 32 | What it doesHow many players can be on the server at the same time. |
bAllowClientModAllow modded players | Defaulton | ValuesOn or off | What it doesLets players who have mods turned on join the server. |
bShowPlayerListShow player list | Defaultoff | ValuesOn or off | What it doesLets players see who is online. |
ChatPostLimitPerMinuteChat limit · advanced | Default30 | ValuesA whole number | What it doesThe most chat messages a player can send per minute. |
bIsShowJoinLeftMessageJoin and leave messages | Defaulton | ValuesOn or off | What it doesShows a chat message when a player joins or leaves. |
GuildRejoinCooldownMinutesGuild rejoin wait · advanced | Default0 | Values0 or more | What it doesMinutes a player waits before joining a guild again after leaving one; 0 means no wait. |
BlockRespawnTimeRespawn wait | Default5 | ValuesA number, in seconds | What it doesSeconds a player waits before they can respawn after dying. |
RespawnPenaltyDurationThresholdQuick death threshold · advanced | Default0 | ValuesA number, in seconds | What it doesA player who dies again within this many seconds of respawning waits longer next time, by the respawn penalty multiplier. |
RespawnPenaltyTimeScaleRespawn penalty multiplier · advanced | Default2 | ValuesA number | What it doesWhat the respawn wait is multiplied by after a quick death. |
bDisplayPvPItemNumOnWorldMap_BaseCampShow bases' PvP items on the map · advanced | Defaultoff | ValuesOn or off | What it doesShows on the map how many PvP-only items each base holds. |
bDisplayPvPItemNumOnWorldMap_PlayerShow players' PvP items on the map · advanced | Defaultoff | ValuesOn or off | What it doesShows where players are on the map, and how many PvP-only items they carry. |
AdditionalDropItemWhenPlayerKillingInPvPModePvP kill drop item · advanced | DefaultPlayerDropItem | ValuesText | What it doesThe ID of the item a player killed in PvP drops, when the PvP kill drop is on. |
AdditionalDropItemNumWhenPlayerKillingInPvPModePvP kill drop amount · advanced | Default1 | Values0 or more | What it doesHow many of that item a player killed in PvP drops. |
bAdditionalDropItemWhenPlayerKillingInPvPModePvP kill drop | Defaultoff | ValuesOn or off | What it doesMakes a player killed in PvP drop a special item. |
bEnableVoiceChatVoice chat | Defaultoff | ValuesOn or off | What it doesTurns on the game's built-in voice chat. |
VoiceChatMaxVolumeDistanceVoice full-volume range · advanced | Default3000 | ValuesA number | What it doesHow close another player must be, in game units, to hear them at full volume. |
VoiceChatZeroVolumeDistanceVoice silent range · advanced | Default15000 | ValuesA number | What it doesHow far away, in game units, a voice fades to silence. |
bAllowEnhanceStat_HealthRaise health with points · advanced | Defaulton | ValuesOn or off | What it doesLets players spend stat points on health. |
bAllowEnhanceStat_AttackRaise attack with points · advanced | Defaulton | ValuesOn or off | What it doesLets players spend stat points on attack. |
bAllowEnhanceStat_StaminaRaise stamina with points · advanced | Defaulton | ValuesOn or off | What it doesLets players spend stat points on stamina. |
bAllowEnhanceStat_WeightRaise carry weight with points · advanced | Defaulton | ValuesOn or off | What it doesLets players spend stat points on how much they can carry. |
bAllowEnhanceStat_WorkSpeedRaise work speed with points · advanced | Defaulton | ValuesOn or off | What it doesLets players spend stat points on work speed. |
Admin
| Setting | Default | Values | What it does |
|---|---|---|---|
AutoSaveSpanAutosave interval · advanced | Default30 | Values1 or more | What it doesSeconds between automatic saves. |
AdminPasswordAdmin password | Default(empty) | ValuesText | What it doesThe password for admin commands, RCON and the REST API, so keep it secret. |
RCONEnabledEnable RCON (deprecated) | Defaultoff | ValuesOn or off | What it doesLets you send admin commands from outside the game. Pocketpair's docs mark RCON as deprecated and due to stop working in an update: use the REST API instead. |
RCONPortRCON port | Default25575 | Values1 to 65,535 | What it doesThe port that RCON listens on. |
RESTAPIEnabledEnable REST API | Defaultoff | ValuesOn or off | What it doesLets tools and websites read server info and run admin commands over the web. |
RESTAPIPortREST API port | Default8212 | Values1 to 65,535 | What it doesThe port that the REST API listens on. |
bIsUseBackupSaveDataKeep backups | Defaulton | ValuesOn or off | What it doesSaves extra backup copies of the world so you can roll back. |
LogFormatTypeLog format · advanced | DefaultText | ValuesText (Plain text), Json (JSON) | What it doesHow the server writes its log. |
bAllowGlobalPalboxExportAllow Palbox export | Defaulton | ValuesOn or off | What it doesLets players send pals from this server to the global Palbox. |
bAllowGlobalPalboxImportAllow Palbox import | Defaultoff | ValuesOn or off | What it doesLets players bring pals from the global Palbox into this server. |
Network
| Setting | Default | Values | What it does |
|---|---|---|---|
bIsMultiplayMultiplayer mode · advanced | Defaultoff | ValuesOn or off | What it doesTurns on the multiplayer part of the game; dedicated servers can leave it as it is. |
ServerNameServer name | DefaultDefault Palworld Server | ValuesText, up to 64 characters | What it doesThe name shown in the server list. |
ServerDescriptionServer description | Default(empty) | ValuesText, up to 256 characters | What it doesA short blurb shown in the server list. |
ServerPasswordServer password | Default(empty) | ValuesText | What it doesThe password players need to join; leave it empty to let anyone in. |
PublicPortAdvertised port | Default8211 | Values1 to 65,535 | What it doesThe port the community server list tells players to use. The server listens on the port its -port launch option sets (8211 unless you change it); this setting only advertises one. |
PublicIPPublic IP · advanced | Default(empty) | ValuesText | What it doesYour server's public address, if the game can't work it out; usually empty. |
RegionRegion · advanced | Default(empty) | ValuesText | What it doesA region label shown in the server list. |
bUseAuthCheck player accounts · advanced | Defaulton | ValuesOn or off | What it doesChecks every player's account with the game's servers, so leave it on. |
BanListURLBan list URL · advanced | Defaulthttps://b.palworldgame.com/api/banlist.txt | ValuesText | What it doesThe web address the server downloads its list of banned players from. |
CrossplayPlatformsAllowed platforms | DefaultSteam, Xbox, PS5, Mac | ValuesAny of Steam, Xbox, PS5, Mac | What it doesWhich kinds of players can join: Steam, Xbox, PlayStation 5 and Mac. |
Questions
Questions and answers.
- Why are my PalWorldSettings.ini changes ignored?
- Editing DefaultPalWorldSettings.ini changes nothing. Copy it to Pal/Saved/Config/LinuxServer (WindowsServer on Windows) as PalWorldSettings.ini and edit that copy. Those folders only appear once the server has started once.
- Should I use RCON or the REST API?
- The REST API. Pocketpair's docs mark RCON as deprecated and say it is scheduled to stop working in an upcoming update. They also say neither is designed to be exposed directly to the internet.
- Can Xbox and PS5 players join my server?
- Only a server started as a community server, which means starting it with -publiclobby, according to Pocketpair's docs. That is a launch option, not a line in this file.
- What happens to settings outside this tool's list?
- They are kept exactly as written and put back on the line. The game's own default file has five keys Pocketpair's docs leave undescribed; the tool keeps those exactly as written too.