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7 Days to Die server hosting, by the day

Map size matters more than player count: a large generated world needs far more memory than the default, so pick a bigger size for one. The price shows before you pick.

Tonightfrom£2.00a day

The weekfrom£6.84a week renewing, or£7.60paid once

8 GB, up to 4 players Our estimate, from published requirements and community reports · Prices for the United Kingdom · Final price

For 6 players we'd size it at 10 GB: £2.70 a day; a week is £8.55 renewing or £9.50 paid once.

7 Days to Die cover art
Cover art © The Fun Pimps Entertainment LLC, from the game's Steam page.

Hosting

How to host a 7 Days to Die server with Galeforce.

Four steps, and the first three are in the panel.

  1. Pick a size. For 6 players we'd size it at 10 GB. The table below has other group sizes, and the RAM calculator works out yours.
  2. Pick a pass. At 10 GB that's a day, a week or a month, paid up front. It renews until you cancel, or you pay once.
  3. Start it from the panel. The panel installs the server and starts it.
  4. Invite your friends. In 7 Days to Die, choose Join a Game → Connect to IP and enter the address and port from your panel.

Would you rather run it on your own PC? Our guide covers both ways: How to host a 7 Days to Die dedicated server.

Sizing

How much RAM a 7 Days to Die server needs.

8 GB at least, 10 to 12 GB for 8 to 16 players; a generated world of 8K or more needs more again. Our recommended size for each group is below. Try your own numbers.

Recommended RAM and price for 7 Days to Die by number of players
Group and RAM Est: Our estimate, from published requirements and community reportsRAM Est: Our estimate, from published requirements and community reportsDayWeek
1 player, 8 GB8 GB£2.00£6.84renewing, £7.60paid once
4 players, 8 GB8 GB£2.00£6.84renewing, £7.60paid once
8 players, 10 GB10 GB£2.70£8.55renewing, £9.50paid once
16 players, 12 GB12 GB£3.24£10.26renewing, £11.40paid once

Per server, paid up front. Each pass renews until you cancel, or you pay once.

Renewing or paid once. Bought with renewal, a week or month pass of 4 GB or more costs 10% less than the same pass paid once, on the first payment and every renewal, while renewal stays on. Stopping renewal is free and takes nothing back: the pass you've paid for runs to its end at the price you paid. Any pass paid for once is at the pay-once price.

What we measured: our test run booted 7 Days to Die to ready in 80 seconds at 8 GB and saw it hold 2 GB at idle, then stop cleanly. That was an empty world; the sizes above add room for your players.

Connecting

Ports and joining.

In 7 Days to Die, choose Join a Game → Connect to IP and enter the address and port from your panel.

Network ports used by a 7 Days to Die server
Port Docs: From the game's own server documentation or defaultsProtocolUsed for
26900tcpGame
26900udpGame
26901udpGameoptional: the server runs without it
26902udpGame
26903udpGameoptional: the server runs without it

Defaults shown; your server gets its own ports on our machines, and the panel shows the address to use.

Field notes

Worth knowing first.

  • The panel edits serverconfig.xml itself. Eight of its settings are set at every start instead (port, name, password, player cap, web dashboard and telnet), so change the name, password and player cap in the panel's startup settings.
  • The server's telnet console gets a random password on its first start and is never opened to the internet; the panel console uses it for you.
  • Steam games check for a game update on every start, so the first start after a patch takes a few minutes longer.

Included

What your 7 Days to Die server gets.

The game

New to 7 Days to Die?

The publisher's trailer, and the game on Steam. Both come from outside Galeforce, so nothing loads until you click: until then, YouTube and Steam see nothing of your visit.

“7 Days to Die Live Action Trailer”, uploaded by TheFunPimps to its own channel. Watch on YouTube (opens in a new tab)Poster: the game's cover art, © The Fun Pimps Entertainment LLC, from its Steam page.

Get 7 Days to Die on Steam, at Steam's price.

The box is Steam's own: the price in it is Steam's price for the game, as Steam shows it to you, and you pay Steam. Our price, above, is for the server alone.

Off our site · store.steampowered.com

Steam's own box for 7 Days to Die: its price and its buy button.

Steam then sees your IP address and sets a cookie.

7 Days to Die on Steam (opens in a new tab)

Galeforce is not affiliated with Valve or The Fun Pimps Entertainment LLC.

Questions

7 Days to Die server hosting, answered.

How much RAM does a 7 Days to Die server need?
For 6 players, we'd size a 7 Days to Die server at 10 GB. The smallest size we quote for it is 8 GB, which our estimate fits up to 4 players in. 8 GB at least, 10 to 12 GB for 8 to 16 players; a generated world of 8K or more needs more again.
How much does a 7 Days to Die server cost?
From £2.00 a day in the United Kingdom and $2.50 a day in the United States, at 8 GB, which our estimate fits up to 4 players in. A bigger server costs more, by its RAM. Prices are final: nothing is added at checkout. Every size and pass, country by country.
How do my friends join a 7 Days to Die server?
In 7 Days to Die, choose Join a Game → Connect to IP and enter the address and port from your panel.
How do I add mods to a 7 Days to Die server?
Upload modlets over SFTP, then restart the server.
Do I need to keep my PC on?
No. Your 7 Days to Die server runs on our machines, so it's there for your friends whether your PC is on or off. You start and stop it from the Galeforce panel, and a pass is time, not running hours: it runs out whether the server is on or off.

Guides

Read before you start.

Free tools

Free 7 Days to Die tools.

They run in your browser, for any server: ours, another host's or your own PC.

More games

Other games you can rent.

Your 7 Days to Die world, running tonight.

Sign in, pick a game and play tonight, from £2.00 a day. No tutorial, and no balance to keep topped up.

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