Project Zomboid server hosting, by the day
Zomboid patches often, and a patch can break a modded save, so download your world and keep your own copy before a big change.
Tonightfrom£2.00a day
The weekfrom£6.84a week renewing, or£7.60paid once
8 GB, up to 2 players Our estimate, from published requirements and community reports · Prices for the United Kingdom · Final price
For 6 players and 20 mods we'd size it at 10 GB: £2.70 a day; a week is £8.55 renewing or £9.50 paid once.

Hosting
How to host a Project Zomboid server with Galeforce.
Four steps, and the first three are in the panel.
- Pick a size. For 6 players and 20 mods we'd size it at 10 GB. The table below has other group sizes, and the RAM calculator works out yours.
- Pick a pass. At 10 GB that's a day, a week or a month, paid up front. It renews until you cancel, or you pay once.
- Start it from the panel. The panel installs the server and starts it.
- Invite your friends. In Project Zomboid, choose Join → Favorites → Add Server, put the address and port from your panel in IP/Domain and Port, save, then join it.
Would you rather run it on your own PC? Our guide covers both ways: How to host a Project Zomboid dedicated server.
Sizing
How much RAM a Project Zomboid server needs.
About 6 GB plus half a GB per player; Workshop mods add on top. Our recommended size for each group is below. Try your own numbers.
| Pack size (6 players) and RAM Est: Our estimate, from published requirements and community reports | RAM Est: Our estimate, from published requirements and community reports | Day | Week | Month |
|---|---|---|---|---|
| 50 mods, 12 GB | 12 GB | £3.24 | £10.26renewing, £11.40paid once | £29.37renewing, £32.64paid once |
| 150 mods, 16 GB | 16 GB | £4.32 | £13.68renewing, £15.20paid once | £39.16renewing, £43.52paid once |
Per server, paid up front. Each pass renews until you cancel, or you pay once.
Renewing or paid once. Bought with renewal, a week or month pass of 4 GB or more costs 10% less than the same pass paid once, on the first payment and every renewal, while renewal stays on. Stopping renewal is free and takes nothing back: the pass you've paid for runs to its end at the price you paid. Any pass paid for once is at the pay-once price.
Connecting
Ports and joining.
In Project Zomboid, choose Join → Favorites → Add Server, put the address and port from your panel in IP/Domain and Port, save, then join it.
| Port Docs: From the game's own server documentation or defaults | Protocol | Used for |
|---|---|---|
| 16261 | udp | Game |
| 16262 | udp | Direct connection |
Defaults shown; your server gets its own ports on our machines, and the panel shows the address to use.
Field notes
Worth knowing first.
- Zomboid's Java memory setting ignores the server's limit by default; ours sets it to three quarters of your plan on every start, so it never runs out of room or gets killed for overreaching.
- Workshop mods are downloaded by the server from Steam, so each mod you list needs to be on the Workshop.
- Steam games check for a game update on every start, so the first start after a patch takes a few minutes longer.
Included
What your Project Zomboid server gets.
- 01
Live CPU and RAM graphs
Watch CPU and memory as you play, so lag has a number you can point at.
- 02
Crashes explained
When the server stops unexpectedly, the panel names the likely cause in plain English and suggests the fix.
- 03
Stop it when you're done
Stop Project Zomboid from the panel when your group is done, and the world saves cleanly.
- 04
servertest.ini editor
Every setting it shows is explained and checked for type and range before you save. For a servertest.ini on any server, there's also a free public tool.
- 05
Adding mods
Add Workshop item IDs and mod IDs in the servertest.ini editor (Game → All settings). The server downloads them from Steam when it starts.
The game
New to Project Zomboid?
The game on Steam. It comes from outside Galeforce, so nothing loads until you click: until then, Steam sees nothing of your visit.
Get Project Zomboid on Steam, at Steam's price.
The box is Steam's own: the price in it is Steam's price for the game, as Steam shows it to you, and you pay Steam. Our price, above, is for the server alone.
Off our site · store.steampowered.com
Steam's own box for Project Zomboid: its price and its buy button.
Steam then sees your IP address and sets a cookie.
Galeforce is not affiliated with Valve or The Indie Stone.
Questions
Project Zomboid server hosting, answered.
- How much RAM does a Project Zomboid server need?
- For 6 players and 20 mods, we'd size a Project Zomboid server at 10 GB. The smallest size we quote for it is 8 GB, which our estimate fits up to 2 players in. About 6 GB plus half a GB per player; Workshop mods add on top.
- How much does a Project Zomboid server cost?
- From £2.00 a day in the United Kingdom and $2.50 a day in the United States, at 8 GB, which our estimate fits up to 2 players in. A bigger server costs more, by its RAM. Prices are final: nothing is added at checkout. Every size and pass, country by country.
- How do my friends join a Project Zomboid server?
- In Project Zomboid, choose Join → Favorites → Add Server, put the address and port from your panel in IP/Domain and Port, save, then join it.
- How do I add mods to a Project Zomboid server?
- Add Workshop item IDs and mod IDs in the servertest.ini editor (Game → All settings). The server downloads them from Steam when it starts.
- Do I need to keep my PC on?
- No. Your Project Zomboid server runs on our machines, so it's there for your friends whether your PC is on or off. You start and stop it from the Galeforce panel, and a pass is time, not running hours: it runs out whether the server is on or off.
Guides
Read before you start.
- SetupHow to host a Project Zomboid dedicated serverSet up a Project Zomboid Build 42 dedicated server on Windows or Linux: SteamCMD app 380870, the memory line to edit, UDP 16261 and 16262, and joining.9 min · 12 Nov 2026
- FixesProject Zomboid server not showing, or friends can't join?Not in the server list, "The server is not responding", a version or mod mismatch, a wrong password: what each Project Zomboid join error means.7 min · 11 Nov 2026
- CostHourly, daily or monthly: which is cheapest for a game server?Hourly, monthly or by the day: how game server billing works, the break-even for each, worked through for real play patterns, and the catches to check.6 min · 12 Nov 2026
Free tools
Free Project Zomboid tools.
They run in your browser, for any server: ours, another host's or your own PC.
- Tool 01Zomboid SandboxVars.luaBuild SandboxVars.lua from the game's own presets: zombies, loot, XP and more, with every default and range.Open the tool
- Tool 02Zomboid servertest.iniEdit servertest.ini: PvP, passwords, mods, ports and player limits, with every default and range from the game's own file.Open the tool
- Tool 03RAM calculatorPick a game, your group size and mods. Get the size, and what a day, a week or a month of it costs.Open the tool
More games
Other games you can rent.
Your Project Zomboid world, running tonight.
Sign in, pick a game and play tonight, from £2.00 a day. No tutorial, and no balance to keep topped up.