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Project Zomboid server hosting, by the day

Zomboid patches often, and a patch can break a modded save, so download your world and keep your own copy before a big change.

Tonightfrom£2.00a day

The weekfrom£6.84a week renewing, or£7.60paid once

8 GB, up to 2 players Our estimate, from published requirements and community reports · Prices for the United Kingdom · Final price

For 6 players and 20 mods we'd size it at 10 GB: £2.70 a day; a week is £8.55 renewing or £9.50 paid once.

Project Zomboid cover art
Cover art © The Indie Stone, from the game's Steam page.

Hosting

How to host a Project Zomboid server with Galeforce.

Four steps, and the first three are in the panel.

  1. Pick a size. For 6 players and 20 mods we'd size it at 10 GB. The table below has other group sizes, and the RAM calculator works out yours.
  2. Pick a pass. At 10 GB that's a day, a week or a month, paid up front. It renews until you cancel, or you pay once.
  3. Start it from the panel. The panel installs the server and starts it.
  4. Invite your friends. In Project Zomboid, choose Join → Favorites → Add Server, put the address and port from your panel in IP/Domain and Port, save, then join it.

Would you rather run it on your own PC? Our guide covers both ways: How to host a Project Zomboid dedicated server.

Sizing

How much RAM a Project Zomboid server needs.

About 6 GB plus half a GB per player; Workshop mods add on top. Our recommended size for each group is below. Try your own numbers.

Recommended RAM and price for Project Zomboid by modpack size
Pack size (6 players) and RAM Est: Our estimate, from published requirements and community reportsRAM Est: Our estimate, from published requirements and community reportsDayWeek
50 mods, 12 GB12 GB£3.24£10.26renewing, £11.40paid once
150 mods, 16 GB16 GB£4.32£13.68renewing, £15.20paid once

Per server, paid up front. Each pass renews until you cancel, or you pay once.

Renewing or paid once. Bought with renewal, a week or month pass of 4 GB or more costs 10% less than the same pass paid once, on the first payment and every renewal, while renewal stays on. Stopping renewal is free and takes nothing back: the pass you've paid for runs to its end at the price you paid. Any pass paid for once is at the pay-once price.

What we measured: our test run booted Project Zomboid to ready in 56 seconds at 6 GB and saw it hold 1.1 GB at idle, then stop cleanly. That was an empty world; the sizes above add room for your players.

Connecting

Ports and joining.

In Project Zomboid, choose Join → Favorites → Add Server, put the address and port from your panel in IP/Domain and Port, save, then join it.

Network ports used by a Project Zomboid server
Port Docs: From the game's own server documentation or defaultsProtocolUsed for
16261udpGame
16262udpDirect connection

Defaults shown; your server gets its own ports on our machines, and the panel shows the address to use.

Field notes

Worth knowing first.

  • Zomboid's Java memory setting ignores the server's limit by default; ours sets it to three quarters of your plan on every start, so it never runs out of room or gets killed for overreaching.
  • Workshop mods are downloaded by the server from Steam, so each mod you list needs to be on the Workshop.
  • Steam games check for a game update on every start, so the first start after a patch takes a few minutes longer.

Included

What your Project Zomboid server gets.

The game

New to Project Zomboid?

The game on Steam. It comes from outside Galeforce, so nothing loads until you click: until then, Steam sees nothing of your visit.

Get Project Zomboid on Steam, at Steam's price.

The box is Steam's own: the price in it is Steam's price for the game, as Steam shows it to you, and you pay Steam. Our price, above, is for the server alone.

Off our site · store.steampowered.com

Steam's own box for Project Zomboid: its price and its buy button.

Steam then sees your IP address and sets a cookie.

Project Zomboid on Steam (opens in a new tab)

Galeforce is not affiliated with Valve or The Indie Stone.

Questions

Project Zomboid server hosting, answered.

How much RAM does a Project Zomboid server need?
For 6 players and 20 mods, we'd size a Project Zomboid server at 10 GB. The smallest size we quote for it is 8 GB, which our estimate fits up to 2 players in. About 6 GB plus half a GB per player; Workshop mods add on top.
How much does a Project Zomboid server cost?
From £2.00 a day in the United Kingdom and $2.50 a day in the United States, at 8 GB, which our estimate fits up to 2 players in. A bigger server costs more, by its RAM. Prices are final: nothing is added at checkout. Every size and pass, country by country.
How do my friends join a Project Zomboid server?
In Project Zomboid, choose Join → Favorites → Add Server, put the address and port from your panel in IP/Domain and Port, save, then join it.
How do I add mods to a Project Zomboid server?
Add Workshop item IDs and mod IDs in the servertest.ini editor (Game → All settings). The server downloads them from Steam when it starts.
Do I need to keep my PC on?
No. Your Project Zomboid server runs on our machines, so it's there for your friends whether your PC is on or off. You start and stop it from the Galeforce panel, and a pass is time, not running hours: it runs out whether the server is on or off.

Guides

Read before you start.

Free tools

Free Project Zomboid tools.

They run in your browser, for any server: ours, another host's or your own PC.

More games

Other games you can rent.

Your Project Zomboid world, running tonight.

Sign in, pick a game and play tonight, from £2.00 a day. No tutorial, and no balance to keep topped up.

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