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Move a Palworld co-op world to a dedicated server

Move a Palworld co-op or single-player world to a dedicated server: the save folder, DedicatedServerName, and what happens to the host's character.

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Short answer

Copy the world's folder (a 32-character code with Level.sav and a Players folder inside) from %LOCALAPPDATA%\Pal\Saved\SaveGames\<Steam ID>\ into the server's Pal/Saved/SaveGames/0/. Set DedicatedServerName in the server's GameUserSettings.ini to that folder's name, and start the server. Everyone keeps their character except the co-op host: the host makes a new one, or swaps the old one over with a third-party tool.

Read this first

A co-op world and a single-player world are the same thing in Palworld: a folder of save files on the host's PC. A dedicated server can load that folder. What it can't do is recognise the host.

What comes across when a Palworld co-op world moves to a dedicated server
Part of the worldComes across?Notes
The map, buildings and basesComes across?YesNotesBases belong to a guild, so they stay with it
Other players' charactersComes across?YesNotesLevel, items, Pals and guild, as they left them
The host's characterComes across?NoNotesIt stays in the world, but nobody can log in as it. The host starts a new character or uses a fix tool
World settings chosen in the gameComes across?SometimesNotesOnly if the folder has a WorldOption.sav, and then they can override the server's own settings file
Worlds on Xbox or PS5Comes across?NoNotesConsole saves aren't files you can reach, so there is nothing to copy
Worlds from the Microsoft Store or Game Pass on PCComes across?Not directlyNotesThey are kept in a different format and need converting first, with a third-party tool

Copy the folder, never move it. Your original stays on the host's PC, so co-op still works if anything goes wrong on the server.

Find your co-op world

  1. On the host's PC, close Palworld, so the world is saved and nothing is writing to it.
  2. Press Windows + R, paste %LOCALAPPDATA%\Pal\Saved\SaveGames and press Enter.
  3. Open the folder named with a long number. That's your Steam ID, and it holds your worlds, one folder each.
  4. Each world's folder has a 32-character name of letters and numbers, such as 0A1B2C3D4E5F60718293A4B5C6D7E8F9. The names don't say which world is which: the one whose Level.sav has the newest date is the one you played last.

The right folder has Level.sav and a Players folder in it, with one .sav file for each player who has joined. Copy the whole folder, as it is, somewhere safe before you do anything else.

Where it goes on the server

Where a Palworld world lives on a PC and on a dedicated server
WherePath
Co-op or single-player world (Steam, Windows)Path%LOCALAPPDATA%\Pal\Saved\SaveGames\<Steam ID>\<world code>
Dedicated server's worldsPathPalServer/Pal/Saved/SaveGames/0/<world code>
Which world the server loadsPathPalServer/Pal/Saved/Config/WindowsServer/GameUserSettings.ini (LinuxServer on Linux)
  1. Start the dedicated server once, then stop it. The first start creates the folders above and a new, empty world, which you are about to replace. Our Palworld server guide covers installing it.
  2. Copy your world's folder into Pal/Saved/SaveGames/0/, so its path ends SaveGames/0/<world code>/Level.sav. One folder too deep and the server won't find it.
  3. With the server still stopped, open GameUserSettings.ini and find DedicatedServerName under [/Script/Pal.PalGameLocalSettings]. It names the server's own new world. Change it to your folder's name, exactly.
  4. Start the server and join it. You should be standing in your world.

The line you change, with your own folder's name:

[/Script/Pal.PalGameLocalSettings]
DedicatedServerName=0A1B2C3D4E5F60718293A4B5C6D7E8F9

Leave the rest of the file alone. The server's empty world stays in SaveGames/0/; change the line back to its name and the server loads that one again.

WorldOption.sav and your settings

A world made in the game with custom world settings can have a WorldOption.sav in its folder. Pocketpair's guide doesn't mention the file, but hosts widely report that while it's there, its settings win over the server's PalWorldSettings.ini. If you'd rather run the server from the settings file, stop the server and move WorldOption.sav out of the world's folder, keeping a copy. The README of xNul's fix tool (see below) adds that players then have to choose their respawn point again. Our settings guide explains the file, and the PalWorldSettings.ini generator writes it for you.

The host's character

This is the part most guides skip, and the one that costs people their character. In a co-op world the host's character is saved in Players/00000000000000000000000000000001.sav, a fixed name kept for whoever hosts. A dedicated server gives every player an ID of their own, including the old host, and never uses that name. So when the host joins the server, the game doesn't find their character and offers to make a new one. Everyone else's character comes across.

Renaming the file isn't enough, because the world file refers to each player by the same ID. There are two real choices.

1. Start a new character

Nothing can break this way. The old character, with its level, items and party, stays in the world where it logged out, but nobody can play it. Before the move, while you are still in co-op, the host can hand the guild leader role to another player, so the guild isn't led by a character nobody can play. The new character then joins that guild, and the guild's bases come with it.

2. Swap the old character over with a fix tool

Community tools can move the old character onto the host's new ID. They are third-party tools, so keep a copy of the world before you run one. They all work the same way:

  1. Copy the world to the server and get it loading, as above.
  2. The host joins and creates a new character, so the server writes a new file in Players. Its name is the host's new ID.
  3. Stop the server, and copy the whole world folder somewhere safe.
  4. The tool swaps the old …0001.sav character into the new ID, editing Level.sav as well as the player file.
  5. Put the fixed folder back, start the server, and the host joins as their old character.

Where the tools stand on 11 November 2026:

  • xNul's palworld-host-save-fix, the one most guides name. Its code last changed in February 2024. Its issue tracker has reports from 2025 and 2026 of it stopping with found b'PlM' instead of b'PlZ' on saves from newer versions of the game, which means it can't read them.
  • Palworld Save Tools had a Fix Host Save option. Its README now says version 2.4.5 is the final release and that several features are broken, and points to PalStudio, whose feature list includes a player ID swap for exactly this move.

Whichever you use, run it on a copy. xNul's README calls its script experimental and lists side effects after a fix: guild membership can break, and a fixed player's Pals may stop working at the base until each one is dropped and picked up again from the Party menu. It also says to take any Viewing Cage out of the co-op world first, as the cage isn't supported on dedicated servers. That README dates from 2024, so treat it as a guide to what can go wrong, not a list for 2026.

If it doesn't work

Problems after moving a Palworld world to a dedicated server, and what to do
What you seeLikely causeWhat to do
A brand-new worldLikely causeDedicatedServerName doesn't match the folder, or the folder sits one level too deepWhat to doCheck the path ends SaveGames/0/<code>/Level.sav and the name matches character for character. Edit with the server stopped
Your edit to GameUserSettings.ini is goneLikely causeThe file was edited while the server ranWhat to doStop the server, edit, start
The host gets the new character screenLikely causeExpected: see The host's characterWhat to doMake a new character, or use a fix tool
Every player gets the new character screenLikely causeSome server types make player IDs differently. xNul's README lists Windows and Linux servers among themWhat to doEach player needs the fix-tool steps, or a new character
Settings you changed have no effectLikely causeWorldOption.savWhat to doMove it out of the world's folder, with the server stopped
A fix tool stops with "found b'PlM' instead of b'PlZ'"Likely causeThe tool can't read the save format newer versions writeWhat to doUse a tool that is still maintained, on a copy
No SaveGames folder on your PCLikely causeThe Microsoft Store and Game Pass version keeps its saves elsewhere, in its own formatWhat to doConvert the save with a third-party tool first, or start fresh on the server
Friends can't join at allLikely causeA different game version, or the server isn't reachableWhat to doRestart the server after a Palworld update. The server guide covers ports and joining

Questions people ask

Do my friends need to do anything?

No. Their characters are in the world's Players folder, so they join the server and carry on. They need the server's address and password, and the same game version as the server.

Can I move the world back to co-op later?

Yes, by copying the folder from SaveGames/0/ back into your SaveGames folder. The host problem runs the other way: co-op expects the host in …0001.sav, so the host's server character needs the same kind of swap, or a new character.

Can I move a world from one dedicated server to another?

The steps are the same: copy SaveGames/0/<world code> and set DedicatedServerName on the new server. Players keep their characters when both servers give them the same IDs. If everyone gets the new character screen, see the table above.

Moving a world to one of our servers

On our Palworld servers, the panel's Files page does the server side for you. Zip the world's folder (the one with Level.sav and Players in it) and use Bring in a world. The upload is checked before anything is replaced. The import is then built to stop the server, put the world in place, point DedicatedServerName at it and start the server again if it was running. The old world stays on the server for 7 days, and Undo puts it back until then. You can also upload the folder over SFTP and change the line yourself, as above.

The host's character works the same way on our servers as anywhere else, so use one of the fixes above after the import. Keep your own copy: download your files from the panel's Files page, as one .zip or over SFTP.

Game facts checked against Palworld v1.0.5 on 11 November 2026.

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