Free tool
Enshrouded server settings generator (enshrouded_server.json)
Checked against an enshrouded_server.json written by the game's own server (Steam build 23178631) and Keen's help article on server gameplay settings on . Sources: Enshrouded help: Server Gameplay Settings.
The game's presets
A preset changes only the settings it lists; everything else stays as you set it.
Server
name
The name shown in the server list.
Default: My Enshrouded Server · Text
Players
slotCount
How many players can be online at once, from 1 to 16.
Default: 16 · 1 to 16 players
Chat
enableVoiceChat
Lets players talk to each other by voice.
Default: off
voiceChatMode
Whether players hear only the people near them or everyone on the server.
Default: Proximity
enableTextChat
Lets players type messages to each other.
Default: off
Difficulty
gameSettingsPreset
The game's own difficulty presets; pick Custom to set each value yourself.
Default: Default
Player stats
gameSettings.playerHealthFactor
How much health players have.
Default: 1 · 0.25 to 4
gameSettings.playerManaFactor
How much mana players have.
Default: 1 · 0.25 to 4
gameSettings.playerStaminaFactor
How much stamina players have.
Default: 1 · 0.25 to 4
gameSettings.playerBodyHeatFactor
How long players can stay in freezing places before they get too cold.
Default: 1 · 0.5 to 2
gameSettings.playerDivingTimeFactor
How long players can stay underwater before they run out of air.
Default: 1 · 0.5 to 2
Survival
gameSettings.enableDurability
When this is off, weapons never break.
Default: on
gameSettings.enableStarvingDebuff
When this is on, players get hungry, and starving players lose health until they eat or drink.
Default: off
gameSettings.foodBuffDurationFactor
How long the effects of food last.
Default: 1 · 0.5 to 2
gameSettings.fromHungerToStarving
How long a player stays hungry before starving begins, in minutes. The file holds nanoseconds; the tool converts them.
Default: 10 · 5 to 20 minutes
gameSettings.shroudTimeFactor
How long players can stay inside the Shroud.
Default: 1 · 0.5 to 2
gameSettings.tombstoneMode
What players lose from their backpack when they die; lost items wait in a tombstone.
Default: AddBackpackMaterials
gameSettings.flameLevelFogRemoval
The Flame level a world needs before Flame Altars can push back the Shroud. The default, 11, is the last Flame level.
Default: 11 · 0 to 20
gameSettings.enableGliderTurbulences
When this is off, air turbulence no longer pushes the glider around.
Default: on
World
gameSettings.weatherFrequency
How often new weather events start in the world.
Default: Normal
gameSettings.fishingDifficulty
How strong fish are in the fishing minigame; stronger fish take longer to reel in.
Default: Normal
gameSettings.plantGrowthSpeedFactor
How fast plants grow.
Default: 1 · 0.25 to 2
gameSettings.dayTimeDuration
How long daytime lasts in real time, in minutes. The file holds nanoseconds; the tool converts them.
Default: 30 · 2 to 60 minutes
gameSettings.nightTimeDuration
How long night lasts in real time, in minutes. The file holds nanoseconds; the tool converts them.
Default: 12 · 2 to 60 minutes
gameSettings.tamingStartleRepercussion
What happens to your taming progress when you scare the animal.
Default: LoseSomeProgress
Gathering and progress
gameSettings.miningDamageFactor
How hard players hit when mining, which also means more digging and more resources per hit.
Default: 1 · 0.5 to 2
gameSettings.resourceDropStackAmountFactor
How many materials are in each stack from chests, defeated enemies and similar loot.
Default: 1 · 0.25 to 2
gameSettings.factoryProductionSpeedFactor
Changes how long workstations take to make items.
Default: 1 · 0.25 to 2
gameSettings.perkUpgradeRecyclingFactor
How many Runes players get back when they salvage an upgraded weapon.
Default: 0.5 · 0 to 1
gameSettings.perkCostFactor
How many Runes it costs to upgrade weapons.
Default: 1 · 0.25 to 2
gameSettings.experienceCombatFactor
How much experience players get from fighting.
Default: 1 · 0.25 to 2
gameSettings.experienceMiningFactor
How much experience players get from mining.
Default: 1 · 0 to 2
gameSettings.experienceExplorationQuestsFactor
How much experience players get from exploring and finishing quests.
Default: 1 · 0.25 to 2
Enemies
gameSettings.randomSpawnerAmount
How many enemies there are in the world.
Default: Normal
gameSettings.aggroPoolAmount
How many enemies are allowed to attack at the same time.
Default: Normal
gameSettings.enemyDamageFactor
How hard enemies hit, except bosses.
Default: 1 · 0.25 to 5
gameSettings.enemyHealthFactor
How much health enemies have, except bosses.
Default: 1 · 0.25 to 4
gameSettings.enemyStaminaFactor
How much stamina enemies have, so it takes longer to stun them when it is higher; bosses are not affected.
Default: 1 · 0.5 to 2
gameSettings.enemyPerceptionRangeFactor
How far enemies can see and hear players, except bosses.
Default: 1 · 0.5 to 2
gameSettings.bossDamageFactor
How hard boss attacks hit.
Default: 1 · 0.2 to 5
gameSettings.bossHealthFactor
How much health bosses have.
Default: 1 · 0.2 to 5
gameSettings.threatBonus
How often enemies attack, except bosses.
Default: 1 · 0.25 to 4
gameSettings.pacifyAllEnemies
When this is on, enemies leave players alone until they are attacked; bosses are not affected.
Default: off
gameSettings.curseModifier
How likely players are to catch the Shroud curse when the right enemies hit them.
Default: Normal
Reference
Every setting in enshrouded_server.json
All 49 settings this tool knows, with the default each one starts at and the values it takes. Advanced settings are included; in the editor they sit behind the Advanced switch.
Server
| Setting | Default | Values | What it does |
|---|---|---|---|
nameServer name | DefaultMy Enshrouded Server | ValuesText | What it doesThe name shown in the server list. |
saveDirectorySave folder · advanced | Default./savegame | ValuesText | What it doesThe folder where the server keeps the world save, so changing it makes the server look for the world somewhere else. |
logDirectoryLog folder · advanced | Default./logs | ValuesText | What it doesThe folder the server writes its log files to. |
ipListen address · advanced | Default0.0.0.0 | ValuesText | What it doesThe network address the server listens on; 0.0.0.0 means every address, so only change it for a specific reason. |
queryPortServer port · advanced | Default15637 | Values1 to 65,535 | What it doesThe UDP port players connect through. The game's default is 15637. |
Default(none) | ValuesAny of LookingForPlayers, English, German, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Thai, Turkish, Ukrainian, Chinese, Taiwanese, BaseBuilding, Exploration, Roleplay | What it doesLabels that help players find your server in the list, such as the languages you speak. |
Players
| Setting | Default | Values | What it does |
|---|---|---|---|
slotCountPlayer slots | Default16 | Values1 to 16 players | What it doesHow many players can be online at once, from 1 to 16. |
Chat
| Setting | Default | Values | What it does |
|---|---|---|---|
enableVoiceChatVoice chat | Defaultoff | ValuesOn or off | What it doesLets players talk to each other by voice. |
voiceChatModeVoice chat range | DefaultProximity | ValuesProximity, Global | What it doesWhether players hear only the people near them or everyone on the server. |
enableTextChatText chat | Defaultoff | ValuesOn or off | What it doesLets players type messages to each other. |
Difficulty
| Setting | Default | Values | What it does |
|---|---|---|---|
gameSettingsPresetDifficulty preset | DefaultDefault | ValuesDefault, Relaxed, Hard, Survival, Custom | What it doesThe game's own difficulty presets; pick Custom to set each value yourself. |
Player stats
| Setting | Default | Values | What it does |
|---|---|---|---|
gameSettings.playerHealthFactorPlayer health | Default1 | Values0.25 to 4 | What it doesHow much health players have. |
gameSettings.playerManaFactorPlayer mana | Default1 | Values0.25 to 4 | What it doesHow much mana players have. |
gameSettings.playerStaminaFactorPlayer stamina | Default1 | Values0.25 to 4 | What it doesHow much stamina players have. |
gameSettings.playerBodyHeatFactorCold resistance | Default1 | Values0.5 to 2 | What it doesHow long players can stay in freezing places before they get too cold. |
gameSettings.playerDivingTimeFactorDiving time | Default1 | Values0.5 to 2 | What it doesHow long players can stay underwater before they run out of air. |
Survival
| Setting | Default | Values | What it does |
|---|---|---|---|
gameSettings.enableDurabilityWeapon durability | Defaulton | ValuesOn or off | What it doesWhen this is off, weapons never break. |
gameSettings.enableStarvingDebuffHunger and starvation | Defaultoff | ValuesOn or off | What it doesWhen this is on, players get hungry, and starving players lose health until they eat or drink. |
gameSettings.foodBuffDurationFactorFood buff time | Default1 | Values0.5 to 2 | What it doesHow long the effects of food last. |
gameSettings.fromHungerToStarvingHungry time | Default10 | Values5 to 20 minutes | What it doesHow long a player stays hungry before starving begins, in minutes. The file holds nanoseconds; the tool converts them. |
gameSettings.shroudTimeFactorShroud time | Default1 | Values0.5 to 2 | What it doesHow long players can stay inside the Shroud. |
gameSettings.tombstoneModeDeath penalty | DefaultAddBackpackMaterials | ValuesAddBackpackMaterials (Materials only), Everything, NoTombstone (No tombstone) | What it doesWhat players lose from their backpack when they die; lost items wait in a tombstone. |
gameSettings.flameLevelFogRemovalFlame level to push back the Shroud | Default11 | Values0 to 20 | What it doesThe Flame level a world needs before Flame Altars can push back the Shroud. The default, 11, is the last Flame level. |
gameSettings.enableGliderTurbulencesGlider turbulence | Defaulton | ValuesOn or off | What it doesWhen this is off, air turbulence no longer pushes the glider around. |
World
| Setting | Default | Values | What it does |
|---|---|---|---|
gameSettings.weatherFrequencyWeather | DefaultNormal | ValuesDisabled, Rare, Normal, Often | What it doesHow often new weather events start in the world. |
gameSettings.fishingDifficultyFishing difficulty | DefaultNormal | ValuesVeryEasy (Very easy), Easy, Normal, Hard, VeryHard (Very hard) | What it doesHow strong fish are in the fishing minigame; stronger fish take longer to reel in. |
gameSettings.plantGrowthSpeedFactorPlant growth | Default1 | Values0.25 to 2 | What it doesHow fast plants grow. |
gameSettings.dayTimeDurationDay length | Default30 | Values2 to 60 minutes | What it doesHow long daytime lasts in real time, in minutes. The file holds nanoseconds; the tool converts them. |
gameSettings.nightTimeDurationNight length | Default12 | Values2 to 60 minutes | What it doesHow long night lasts in real time, in minutes. The file holds nanoseconds; the tool converts them. |
gameSettings.tamingStartleRepercussionTaming mistakes | DefaultLoseSomeProgress | ValuesKeepProgress (Keep progress), LoseSomeProgress (Lose some progress), LoseAllProgress (Lose all progress) | What it doesWhat happens to your taming progress when you scare the animal. |
Gathering and progress
| Setting | Default | Values | What it does |
|---|---|---|---|
gameSettings.miningDamageFactorMining power | Default1 | Values0.5 to 2 | What it doesHow hard players hit when mining, which also means more digging and more resources per hit. |
gameSettings.resourceDropStackAmountFactorResource gain | Default1 | Values0.25 to 2 | What it doesHow many materials are in each stack from chests, defeated enemies and similar loot. |
gameSettings.factoryProductionSpeedFactorWorkstation time | Default1 | Values0.25 to 2 | What it doesChanges how long workstations take to make items. |
gameSettings.perkUpgradeRecyclingFactorRecycling refund | Default0.5 | Values0 to 1 | What it doesHow many Runes players get back when they salvage an upgraded weapon. |
gameSettings.perkCostFactorUpgrade cost | Default1 | Values0.25 to 2 | What it doesHow many Runes it costs to upgrade weapons. |
gameSettings.experienceCombatFactorCombat XP | Default1 | Values0.25 to 2 | What it doesHow much experience players get from fighting. |
gameSettings.experienceMiningFactorMining XP | Default1 | Values0 to 2 | What it doesHow much experience players get from mining. |
gameSettings.experienceExplorationQuestsFactorExploration XP | Default1 | Values0.25 to 2 | What it doesHow much experience players get from exploring and finishing quests. |
Enemies
| Setting | Default | Values | What it does |
|---|---|---|---|
gameSettings.randomSpawnerAmountEnemy amount | DefaultNormal | ValuesFew, Normal, Automatic, Many, Extreme | What it doesHow many enemies there are in the world. |
gameSettings.aggroPoolAmountEnemies attacking at once | DefaultNormal | ValuesFew, Normal, Many, Extreme | What it doesHow many enemies are allowed to attack at the same time. |
gameSettings.enemyDamageFactorEnemy damage | Default1 | Values0.25 to 5 | What it doesHow hard enemies hit, except bosses. |
gameSettings.enemyHealthFactorEnemy health | Default1 | Values0.25 to 4 | What it doesHow much health enemies have, except bosses. |
gameSettings.enemyStaminaFactorEnemy stun resistance | Default1 | Values0.5 to 2 | What it doesHow much stamina enemies have, so it takes longer to stun them when it is higher; bosses are not affected. |
gameSettings.enemyPerceptionRangeFactorEnemy awareness | Default1 | Values0.5 to 2 | What it doesHow far enemies can see and hear players, except bosses. |
gameSettings.bossDamageFactorBoss damage | Default1 | Values0.2 to 5 | What it doesHow hard boss attacks hit. |
gameSettings.bossHealthFactorBoss health | Default1 | Values0.2 to 5 | What it doesHow much health bosses have. |
gameSettings.threatBonusEnemy attack frequency | Default1 | Values0.25 to 4 | What it doesHow often enemies attack, except bosses. |
gameSettings.pacifyAllEnemiesPeaceful enemies | Defaultoff | ValuesOn or off | What it doesWhen this is on, enemies leave players alone until they are attacked; bosses are not affected. |
gameSettings.curseModifierShroud curse | DefaultNormal | ValuesEasy, Normal, Hard | What it doesHow likely players are to catch the Shroud curse when the right enemies hit them. |
Questions
Questions and answers.
- Why does the game ignore my custom settings?
- The individual values under gameSettings apply when gameSettingsPreset is Custom. Pick Custom as the difficulty preset, then set your values. The tool warns you when a changed value sits under another preset.
- Why are day and night length in minutes here?
- The file counts them in nanoseconds. You set minutes and the tool writes the nanoseconds, so 30 minutes becomes 1800000000000. The tool takes 2 to 60 minutes for day and night and 5 to 20 minutes for the time from hungry to starving.
- What happens to my player groups and passwords?
- They stay as they are. Import your file and the tool keeps the userGroups lines, the ban list and any setting it has no field for, and writes them back unchanged. The tool also checks the groups in your file, such as that each group has its own name, and lists anything to correct in your file. A new file starts with one group, Default, with no password, so give that group a password in the file if you want to control who joins.
- How many players can an Enshrouded server hold?
- From 1 to 16. The tool takes that range for slotCount.
- Does my file get sent anywhere?
- No. The tool runs in your browser. Copy link puts your changes after a # in the address, which browsers never send to a website.
Next steps